![]() ![]() The breach is the story bridge that links the high-level political posturing of the world’s factions to your own need to venture out and kill things. I’ve navigated the polite intrigue of Orlesian politics, recruited powerful and dangerous allies, and elevated the Inquisition from a band of fringe heretics into one of the most feared and admired orders in all of Thedas. ![]() More than that, I feel like I’ve had a bigger impact on it than in either previous game. Now, after the 50-plus hours it took me to finish the main campaign, I feel more versed in the intricacies of the world than ever. Inquisition is taking you on a long and satisfying journey, with plenty of time to work out what’s what and who’s who. It’s initially overwhelming, as names of people, places and events are tossed casually into the narrative. ![]() Over two previous games, an expansion, and numerous tie-in comics and novels, BioWare has created a rich and broad history, much of which shapes the events of this enormous third RPG. If you don’t know these things, Dragon Age: Inquisition’s opening lore-maelstrom threatens to drown you. ![]()
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